VM AFFLUENCE – Mobile Marketing

Mobile marketing is marketing on or with a mobile device, such as a smart phone.Mobile marketing can provide customers with time and location sensitive, personalized information that promotes goods, services and ideas.

SMS marketing

SMS marketing services typically run off a short code, but sending text messages to an email address is another methodology (though this method is not supported by the carriers). Short codes are 5 or 6 digit numbers that have been assigned by all the mobile operators in a given country for the use of brand campaign and other consumer services.

App-based marketing

With the increasingly widespread use of smartphones, app usage has also greatly increased. Therefore, mobile marketers have increasingly taken advantage of smartphone apps as a marketing resource. Marketers will aim to increase the visibility of an app in a store, which will in turn help in getting more downloads. By optimizing the placement of the app usage, marketers can ensure a significant number of increases in download. This allows for direct engagement, payment, and targeted advertising.

In-game mobile marketing

There are essentially three major trends in mobile gaming right now: interactive real-time 3D games, massive multi-player games and social networking games. This means a trend towards more complex and more sophisticated, richer game play. On the other side, there are the so-called casual games, i.e. games that are very simple and very easy to play. Most mobile games today are such casual games and this will probably stay so for quite a while to come.

Brands are now delivering promotional messages within mobile games or sponsoring entire games to drive consumer engagement. This is known as mobile advergaming or ad-funded mobile game.

QR codes

QR codes allow a customer to visit a web page address by scanning a 2D image with their phone’s camera, instead of manually entering a URL. The resultant URLs typically include tracking features which would be unwieldy if typed by the customer.